Collaborative VR Experiences have evolved exponentially over the past five years. The consumer market has seen a gradual increase in the number of virtual reality headsets sold. This advent has been coupled with a major increase in computing power of an average mobile phone which has meant a huge increase in 3D content. And if this is not enough, we have augmented reality being introduced as in the proposed iGlasses by Apple. There are many ways of accessing virtual reality and 3D but its hard to converge because there are many manufacturers and software providers. One intent to merge everything onto a single platform was the Google Daydream headset which was in reality a Cardboard cutout designed to hold most phones and powered by an open source Google platform. Collaborative VR Experiences will unify all of these technologies into a single point which will be accessible via any web browser on any device.
Currently there is a tangible opportunity to make a universal 3d environment that can be accessed by all devices and without the need to preinstall the required software. This opportunity comes by way of making a web based VR/3D environment which requires only a browser and a connection to the internet. Our World has bridged this gap by combining a series of open source technologies to create a universal VR experience which can be viewed through the mobile phone, laptop, tablet and all VR headsets. The technology that allows for this amazing ability is web based, meaning we create servers which house every thing that the client needs as he or she connects via their web browser.
We can think of these elements as parts of a communications tools which allow for the remote viewing and interaction with a wide variety of environments and objects. We call this Open Collaborative VR Experiences because we only use open source technologies which can be modified and adapted to our clients needs. The final product is an Amazon AWS server which is configured to run as required. The following diagram illustrates what we are actually selling. It is an AWS server running the stacks as shown below. The finality is for the client to have their own server and be able to server content in the future autonomously. This means that 50% of the projects will be elaborating the 3D meshes and programming the release and the other 50% will be training. Release in this context means elaborating the VR content, adapting it for web, embedding the VR on the target website, then setting up user accounts and privileges. The diagram below gives a birds eye view of the technologies involved. Collaborative VR Experiences